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Each team begins a match holding the maximum of two Skill Stocks. There are now Skill Stocks which gradually build up over time. The Power Stocks that existed before are still present, and are filled through encounters within fighters. The four most substantial innovations in The King of Fighters XI are Quick Shift, Saving Shift, the Skill Bar and Dream Cancels. The player can choose from a total of forty characters, including characters from other SNK games in the PlayStation 2 port, this includes characters from the crossover game NeoGeo Battle Coliseum. All of the new backgrounds are recycled from the SNES The King of Fighters' 98, with the exception of the Women Team stage from KOF '96, which only appears in the SNES game.Set after the events of The King of Fighters 2003, the story focuses on a group known as "Those from the Past", who aim to obtain the power of the ancient demon Orochi.
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#THE KING OF FIGHTERS 99 CHARACTERS PLUS#
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Like most unlicensed games, this featured a copy protection scheme that rendered the ROM unplayable on copiers and emulators.She is replaced with Ioro in the SNES version of The King of Fighters '98. Cammy was removed for unknown reasons, but is only restored in the sequel The King of Fighters 2000 for SNES.Bison in English versions of Street Fighter II) sprite is taken from Super Street Fighter II Turbo. Iori's, referred to as "Ioro" ingame, sprite is taken from either the Sony PlayStation or Neo-Geo version of The King of Fighter's 96, although it was ripped poorly and is a completely different size than all other fighters.Because that game only used one punch and one kick attack, he is forced to have those same animations. The sprite for Cyclops, referred to as "Cycl" ingame, is the same sprite used in the SNES version of X-Men vs.The character roster remains the same as The King of Fighters' 98, with the exception of Cammy and the addition of Cyclops, Vega (M. The only exceptions are the three new characters Cycl, Vega, and Ioro, who have the same moves in both forms. Their basic moveset is usually the same, but their special and super moves are totally different from their regular versions. These are often thought of as simple recolors to pad the roster out (a technique used in many Famicom fighters), however on this game they are true alternate versions. The endings are minimal, with a simple " Congratulation" screen with the character select portraits scrolling beneath it.Įach character has a "orochi" or "evil" version to pick, they use an alternate color palette and their headshot has them making an evil face. A super move can be done whenever the MAX icon flashes below your lifebar or if "Maximu" is set on the options menu. The A button blocks, B, & C punch and kick respectively. There are reused and new music tracks along with songs reused from other unlicensed Mega Drive games that use the same sound driver. New backgrounds exist and a few of the ones used previously have been altered significantly. Each character has their own special moves and one super move. The game consists of 3-on-3 matches as the previous version did. The King of Fighters '99 character select screen.
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